Game of thrones pc game manual




















The regional capital and the seat of House Arryn. The capital and largest city of the Seven Kingdoms. The ancestral stronghold of House Lannister. The ancestral seat of House Baratheon, and one of three major castles held by the former royal house. Starters Advanced Video Strategy. News Events Updates Strategy Media. The nearest house has a ladder agaist it and some barrels with money. Go around the Common Hall building until you reach the front. If you turn your back on the front door you see a abadoned stable inside there is a bucket on the ground with money.

Inside to the right you will see Castle Black Armour merchant and the Blacksmith we talk more on them later. Head left along the boxes and get a Worn plate Gauntlets or something else from one of the chest. In the middle of the wall is a Potion Merchant almost beneath the center stairs, if you turn your back at him you see a door with stairs on each side in front of the left stairs is a chest with Mail chausses or something else inside.

Look to the left and see the hanging meat, aproach and near the pigs is a pot with money. Enter the kitchen area and pass the pig hunter, there is a wall cabinet between him and the unlit fireplace with more money. Turn around and see the big barrels, near the torch is a smaller barrel on a table with a cup next to it containing more money. On the back of the kitchen there is a stairs, go up the middle floor and continue along the barrels and boxes to find money on the dead end.

Go up the next set of stairs to the top floor and grab the money in the chest right in front of you. To the left you see two man talking and another mark has Walder You twisted his arm in the scene as you arrived at Castle Black and he better not be a Frey To his right is another chest with money. Note: I ended up with 15 Silver and 11 copper coins and some equipament. Is random what we usualy get, i've play many times and always got different currency and equipament Luck level doesn't make a difference apparently.

Talk to Walder and he will give you various dialogue choices: 1 — It is a part of the duty of my bloodline, our history 2 — The past does not concern him Choose the second and you get another dialogue choice: 1 — Why not tell him about it, after all? Forever Choose the second and get even more dialogue choices: 1 - Magnificent, Honorable, but alas, impossible 2 - What exactly is he proposing? Forever Choose the first and get one moer dialogue choice: 1 - Why not, after all? We can always hope 2 - Dreaming won't do him any warm Now let's get back on track In the other choices you only face 3 and will spare the recruit you sided with.

After the battle Mormont will aproach with a dialogue choice: 1 — He was not cut out for the Wall 2 — Sad news Choose the second if you wish to learn more or not. He gives you weapons for free and you can sell them for nothing and projectiles for 2 silver.

Grab what you want. Since we are talking of merchants the sellers inside the common hall sell pricy stuff so you can buy one or two pieces only for now. Note: I advise agaist selling stuff early since you never know what will be useful later on.

Enemies drop alot of stuff you can buy in stores and sometimes even better equipaments. Save your money for unique items in the stores since some are the best equipaments in the game. The recruits have move down to the side exit and are waiting for you. Talk to Celtigar for a dialogue choice: 1 — Enough Talk 2 — The man's head is full of shit Now we are done in Castle Black. Let's head to the Westeros map. Note: I will only post what armour and weapons your enemies will have equiped since the strategy really varies on your characters style.

Your first wildling is a heavy armored swordsman with shield drops a wildling blade. Right next to were he was there are 2 boxes with money. Go all the way up the stairs and face a medium armored Wildling armed with mace may drop a Club as Bonus loot.

From the left door a medium armored axeman will appear. Follow the corridor and meet Cregan. Beside him is a dead wildling, loot his Antique sword. To the right of the fireplace there is a big box with money. Now aproach Cregan who as been moaning all this time and talk to him for a dialogue choice: 1 — At least he fouth to the end 2 — I'll be spared the trouble of beheading you Choose either the result will be the same.

You get the Their Watch is Ending sidequest. Exit through the big door to the middle square. There are three wildlings around the fire. Note: You can't change allies equipament. Face an light armored archer, a heavy armored spearman drops a wooden spear and a light armored axemen drops Wildling leather armor.

Reinforcements will appear across the bridge. A light armored swordsman, a light armored axemen drops Bone axe , a light armored archer and a medium armored wildling armed with a mace drops a Cudgel. Ignore the door to the right for now and head for the bridge. Before you cross under the gate get the money from the big box.

Across the bridge there is nothing but another dead brother and a crow. By the warm fire open the door i told you to ignore earlier and face two beasts as Cregan called them. They both don't wear armour at all, one uses an axe drops a Flint axe on each hand and a third in Ronnet head , the other a two-handed axe drops the unique Toregg's helmet. After you defeat them you get a dialogue choice: 1 — The boy is about to do something foolish 2 — I'll calm him down 3 — This Wildling's life is in my hands Once you calmed cowardly Pod down, you get some important dialogue choices: 1 — Time for strong-arm tactics 2 — A quick death in exchange for information 3 — Let him suffer CHOOSE the second and you get another dialogue choice: 1 — Pain will losen his tongue 2 — It may cost us time I'll stop now 2 — He's lying Note: If you choose any thing but those choices you may get only one Trait or none.

After all that you will get even more dialogue choices: 1 — Never underestimate an opponent 2 — Better him than us. Now get moving! Just tell cry baby Pod to shut up and continue. Enter the door, go to the right and collect money from the box, head to the other side and face two more wildlings.

A light armored archer drops Wildling bow and may drop a Wildling hood as Bonus loot and a medium armored swordsman.

Go down the stairs and a horn will sound and you get a dialogue choice: 1 - I'm going to put that coward back in his place 2 — He's good for nothing 3 - I'll try and make use of him Choose any one to stop Poddy's whinning he is good for nothing indeed.

Ignore the rest of the stairs and enter the arch. You will see a dead body on the floor. You will complete the sidequest. On the balcony there are three wildlings, two light armored archers and a heavy armored axemen with shield drops a wildling vambraces, a heavy chest and a small wooden shield. Aproach the dead wildling with a arrow. Looks like Poddy got one! I bet you it was a wildling archer that hit him by mistake You will see five wildlings near the Wall gate.

Four of them have no armor, one is a axeman, two swordsmans and a wildling armed with shortswords on each hand may drop a Butcher's knife as Bonus loot. The last of them is a medium armored wildling armed with a two-handed mace drops a Heavy Cudgel. Note: You barely have time to grab the drops before the wildling reinforcements are upon you but don't worry you can get them on Chapter 3.

The new group consist of two archers with no armor and two medium armored wildlings armed with maces and shields. No time for drops again Gorn will duel Mors and his dog. He is a heavy armored boss and a two-handed axe. Kill him and his men will surrender There are a total of ten wildling. Five archers most with light armor, the other five, two are light armored wildlings armed with shortswords, a axemen and a swordsman without armor and a medium armored swordsman with shield.

All drops can be picked on chapter 3 Note: If you are playing in Squire difficulty just like me at the time, shameful i know you can kill them all. In Knight difficulty maybe, on Lord i applaud you if you can. If you do you recive a new trait at the start of Chapter 3. You get a dialogue choice: 1 — It has been a long time 2 — My past is behind me Choose either and you get another dialogue choice: 1 — I have come to bury my father 2 — He asks to many questions Choose either to satisfy the nosy ferryman Leave the dock and aproach the large group to the right, speak to Tyrek for a dialogue choice: 1 — A rabble-rouser in town?

Choose the first to get information. After the two stone columns see two man looking to the river and talking about dead chickens. Instead of following the main road you were, go to the street across, to the right there is a stairs leading down and you see a man to the left waving his arms around he is a merchant but only sells you stuff if you got the Valar Morghulis DLC.

Next to the man there are two boxes with money. Go down the stairs. Enter the market area. Check the shops. There is no loot in the square just go up the stairs to the right of the blacksmith, cross the stone bridge but don't climb the stairs leading to the castle yet. To the right pass the inn and after the hay there is a big box in the corner with money. Go back and this time go left of the Castle stairs. Enter the open iron door under the stone arch, cross the wooden bridge and follow to left path were you will see a fighting group blocking the way.

There is money on a sack over a big box for the taking. Go back a follow the right street this time. Ignore the stairs to the right and follow the left way.

Note: There is something funny with the man in front of the big door by the stairs, if you run agaist him he will start to float There is a little dead end with two barrels to the right, one has money. Continue to were you will see some chains over your head and grab more money from the boxes to the right.

Go back and climb the castle stairs or the ones by the flying man and you be in front of the castle gate. Before you aproach the gate, go to the right arch and you see two man and two barrels, one has money. You have every loot in town run around to complete your map. At the Castle main gate talk to the guard and you get a dialogue choice: 1 — He has to know to whom he is speaking 2 — I must speak to his superior Choose the second for a dialogue choice: 1 — He will let me pass. This is my home 2 — I will not quarrel with him Choose the second to avoid fighting your drunken cousin.

Enter the Riverspring Godswood. Note: My game crashed when i tried to enter it so i had to restart the game from the start and delete all of my saves Talk to the Septan Ravella and you get a dialogue choice: 1 — So be it 2 — She dosen't understand my view Choose the first if you don't wish to enter a religious debate. If you choose the second then let the debate begin: 1 — I acted according to my faith 2 — That is enough. She'd better change her tone The second will put her in place and end the conversation.

The first will continue the dialogue choices: 1 — This is pointless 2 — The exception does not prove the rule Choose the second to make your point and put in her place after. Leave the Godswoods and enter the Courtyard of Riverspring Castle. Talk to Maester Harwyn for a dialogue choice: 1 — Elyana is angry with me 2 - Worse yet. The people suffer Choose either and you get another dialogue choice: 1 — He's just a bastard 2 — Why did the queen allow this? Choose either and you get one more dialog choice: 1 — Did my father have enemies?

After you see the game of throne at play a guard rushes with bad news: 1 — What are Ryman and his men doing? You will also unlock the R'hllor skill stance. Now there are 3 objectives on your map each has important dialogue choices that will decide if Alester favor the people or the nobles and if the guards will stand behind you Note: There are other dialogue choices that are optional and not important for the final decision but i will include them.

There are three ways you can go, to the left you can exit to the town but you will meet a guard named Bentrey that gives you a dialogue choice: 1 — It's safer to leave them there 2 — It's inhuman to keep them locked up If you choose the second the four villagers will attack you. If you choose the first they will stay trapped there and later you will find them dead either way. Since it doesn't concern the final decision do what you like and a villager with a club will drop a Cudgel either if you kill him or collect it for his corpse later.

If you decided on the second you can enter the docks area. But i'll take the long way around. Back in front of the castle gate go foward to were the spear guards stand. Three villagers will give you the following dialogue choice: 1 — I will tax the nobles to feed the people 2 — They're starving.

Only threats will work 3 — We'll distribute the castle's food Chosse the second and they will leave the annoying noise will stop To the right you will find your first objective, you will decide the lives of four villagers. Alyn should go to the dungeons. Little Leo is innocent. Brusco should go to jail if you wish to side with the people or be executed if you wish to side with the nobles but have the guard support as well.

Mellara will go to the dungeon along with the guard who raped her little sister. In the same dead end were we found money in the barrels there is a guard's corpse with Sarwyck leather boots. Go to the streets instead of going up the stairs back to the castle and you find a another dead guard with money on him. Exit to the side door leading to the main stairs to the castle, there are four man against a one guard, they will kill him and attack you as you aproach.

Note: Most villagers don't wear armour and if they do none wears medium or heavy armor only light. Their weapons vary alot from dagger, hammers, maces, swords and pichforks used as spears witch is the only two-handed weapon you will see.

Kill the four attackers the blacksmith is a Elite there are no drops Crude dagger as Bonus loot only , on the other side of the stairs near in the inn three villagers have cornered some guards. Behind them is a dead guard holding a butcher's knife.

Aproach the villagers and they will became hostile, defeat them and you get a dialogue choice from Little Bludgeon: 1 — They killed no one. I may be merciful 2 — They must take responsibility for their actions, regardless. Is not important chosse either. You may get a butcher's knife as Bonus loot if you kill them. Cross the stone bridge and see two villagers kicking a guard, face then and get the dialogue choice from Big Bludgeon: 1 — The guard is safe and sound 2 — But he dared to attack me Chosse either again since it's not important he will drop an old braquemard if killed.

Next to the right is a less lucky guard get a pair of Sarwyck mail chausses from his dead body. Head towards the marketplace, by the top stairs to the right there are some guards hiding, talk to them once set the crossbowman continue down the stairs and loot the guard's corpse for money.

Go down the next set of stairs. After the scene in the marketplace you get this dialogue choice: 1 — Let's intimidate them with our crossbowmen if you set the guards 2 — Only suppression will calm them 3 — All they need is food If you choose the first they will leave.

The second will cause them to attack you six enemies, one is Elite they give an Antique sword as Bonus loot and a two-handed Pichfork. The third will get you more dialogue choices: 1 — They are not my gods 2 — Well if that's what he wants to hear The second and third will satisfy the people and they will leave. Go up to the dock area, on your map you see two dialogue icons so let's get them before the last objective. To the right you find a villager body with money.

Go towards the castle passing the dead guard and talk to a man called Habert for a dialogue choice: 1 — They are desperate 2 — They don't realize how serious their actions are 3 - R'hllor will help them through this ordeal Choose either and they will leave. Loot the dead noble after sending the looter home We need to suppress this Choose any since is not important for the final decision.

The blacksmith will drop a Antique sword. Go towards the docks and before you reach another pair of villagers kicking a noble grab the sword sticking out of the guard's back for a unique Rapier. Aproach the two villagers and they attack you. Defeat them and get the following dialogue choice: 1 — He attempted to kill us. He deserves death 2 — I will spare him Choose either if you kill him he may drop a old braquemard as Bonus loot.

See the lone man starting at the water and talk to him. Robin will give you this dialogue choice: 1 — Their deaths will be avenged 2 — R'hllor may bring him confort 3 — The fear of death will make him think twice Choose the first to make him change his mind, the second will convert him to R'hllor he will move to the Godswood and be a merchant later and the third will end with a SPLASH!

Finaly aproach the group by the docks. After the scene you get a dialogue choice: 1 — I'll try to calm them down My House pays The first one will not satisfy the nobles even if the woman survives. The second will make them attack you three men, one is Elite and they drop only money and the third is a little variant since it may appeal to the nobles depending on other choices on the market.

If the woman did not survive you get more dialogue choices: 1 — R'hllor will take care of her now 2 — Events like this do happen 3 — Despair brings more despair The first will offend him greatly, the second will not satisfy him either and the third will make him more reasonable about the situation.

A guard will come running and you get one more dialogue choice: 1 — We must act carefully. This Tyrek is dangerous. Head right on the dock and you end up behind the barricade in from of the storeroom were two guards died, one will have Sarwyck Mail chausses again this equipaments may change like Mors in CH1 Go to the castle. Note: If you did not free the villagers near the guard named Bentrey their corpses will be on the ground and you can loot the Cudgel for a villager's body.

At the castle gate let's see who did our actions appeal to If you killed the villagers in the market there no way they will side by you.

The nobles may be satisfy by that even if the woman died at the dock but the guards will not side by you either and you face two villagers along with the boss Tyrek. If you gave food from the castle to the villagers in the market the nobles will not side by you but the people will as well as the guards if you did a good judgement and you can choose to either arrest or kill Tyrek he fights solo here. There are other options that will make neither side be with you All hail great Alester the ruler no ones loves but i tried for hours and hours but never found a way to appeal to all, nobles are hard to appeal unless you massacre the people if you do, please share it with the world!

Defeat him and you can kill or arrest him. If you kill Tyrek you will receive the unique People's friend gloves. You are done in town check the shops if you like then enter the Castle. Choose either and you will get another dialogue choice: 1 — I intend to take control of our lands 2 — Stopping this wedding is my priority Chosse either again since the result will be the same.

Turn your back to the throne and see the fountain to the right were is another scroll on top of the water exit. The door by the left fountain leads to the underground tunnels door locked in this chapter. Use the door by the right fountain and you will be overlooking the dinner area. Go down and collect money from different chest in there. Go back and continue upward.

Run around the balcony above the throne room into the bedchambers area. Down the first stairs you see a servant swepping to the left and a open door to the right, follow it, in that corridor is the Maester room to the left. Go back were the servant is swepping and go right and enter Alester bedroom. During the scene there will be one last dialogue choice: 1 — Better to explain what the situation is here 2 — Immediately explain to him my motives Chosse the first unless you want to skip some details and you are done.

One wildling near you will have a Sellsword leather boots or something else I got an Armor other times. Aproach the dug gate and find a burried scroll to the right it took me several gameplays to notice it. Go up to the next set of corpses and loot Celtigar belongings, a Andal glaive and a Small iron shield. Gorn will also have some loot you got no chance to get it during chapter 1 you will get Gorn's Axe and his armor.

Go up the stairs to the balcony. Now you are able to control Mors dog by pressing the [] button. Look at the bow and you gain Poddy sent no comment. If you change back to Mors you can get the Short bow.

As the dog follow the sent back to the stairs. Note: The best way to follow and finding a sent is to press R2. Call Mors to open the door. You will see a blue smoke from a box again if you press R2 is easyer to spot and the dog will detect some hidden loot.

Change to Mors and collect it. The sent is across the bridge and end under a fallen tree to the left. Call Mors and he will open the path. Note: You can go back were Cregan died but i search high and low with Mors and the dog and found no more loot. Aproach the man and you get a dialogue choice: 1 — What is this young man doing here? Change to the dog and see the hidden loot on the tree right to the left of the bridge. Collect it with Mors. Now this area is a bit complex to describe, so I'll use the camp in the middle as a land mark.

Go down to the camp and talk to Ondrew for another dialogue choice. They even will help Mors by leading him They give a dialogue choice: 1 - Cut-throats After you kill them you get a dialogue choice: 1 — I don't give a shit about your gold 2 — He might as well talk before dying If you choose the first you lose the sidequest so choose the second.

Follow one to the south to a hollow tree, go inside and on the top you will be facing a tree stump with the loot. Back in the camp this time go west until a fork in the road. Hug the left side and go around it is very hard to track the smell here so i advise you to use the map and you can enter across the brushes to a dead end over looking the camp this is were the second tree stump lies with the hidden loot.

They drop a Cutlass, a Carving knife and a few coppers. Let's focus on the sidequest before looking for Poddy and look for more hidden loot: Go back to camp and head to the right were the first stump is you still need to find it with the dog before you can get it.

Back in camp go to the second location, grab both loots and the quest is complete. There are three more hidden loots here i looked for more but only found this three. Head back the same way back to camp but stop at the first torch.

Check your map it helps alot. Go up and to the right is a dead end. Use the dog to see the blue smoke on a deformed tree. Continue up to a small pond with some trees around it. Use the dog to see the blue smoke on the right side of the lake. Back in camp go down towards the lower left corner you will see a falling tree above you or near you if you climb the hill.

Beneath that fallen tree area use the dog to find the blue smoke on a tree there and collect the loot. Note: On the upper left corner road is a trap door to the tunnels is Mole's Town but they are locked Now let's find Poddy. There are two ways to reach him dog only in the lower left corner is a hollow tree up a hill the same mentioned in the last hidden loot location that the dog can cross to a lower area. Or you can go to the lower right corner down from the ambush spot were you see a tree and rocks fall but you can still pass underneath with the dog to the same area.

You will see Poddy strunggling against a weak little woman You are done with this place. Leave to the world map. Go with the dog to the stables and find the hidden loot on the hay in a corner.

The macro can be edited in the number of times you want it on loop and the interval between each reset. The player simply needs to record the commands accurately for it to function properly.

In this time of warfare, which path will you choose to follow in the interest of developing your kingdom? Do you wish to play defensively and watch things from afar or do you want to claim power for yourself by actively participating in the PvP aspect of the game? The 'A' at the start of that title indicates that this strategy game was based on the books, rather than the TV series. Given that it was released in September , though, a few months after the show premiered, there's a slight whiff of opportunism about the timing.

There is no middle ground. This Telltale title came when the developer's cachet was at an all-time high, and it's not quite regarded as its best work, like Tales From the Borderlands, season one of The Walking Dead, or The Wolf Among Us.

It's true enough to the show's look, and even features some of its cast. The game follows House Forrester, who are adjacent to the events of the show.



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