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The game also introduced several new features- including Tag-Teams, the ability to fight in a 3-way or 4-way free-for-all, and in a 2-on-1 handicap match. The girls can also now build up their stats over time and the player can even tweak them- such as increasing muscle mass to make them hit harder or decreasing body mass to make them quicker.

Players now have the option of building their own fighters and using them in the game. A large amount of downloadable content DLC could be purchased to further customize both the original and the fan-made characters.

Despite all this, the game was criticized for its lack of a story mode and there not being any tangible way to track your fighter's progress towards the title. As a result, the game received only 'above average' ratings. The Rumble Roses Wiki Explore. The game was in no way designed to be a simulation wrestling game. Ultimately, the semi-creepy vibe and dearth of content sank Rumble Roses, despite its inclusion of a fairly competent wrestling engine and great graphics.

Gone are the bananas storylines; in is competitive online play. Sadly, the improvements stop there. The gameplay, while still sound, isn't captivating enough to hold your attention for terribly long, and once again, the constant onslaught of schoolboy-grade sexual fantasizing just makes the whole game feel kind of tacky. The ladies of Rumble Roses return for a slightly less silly, and still altogether unwholesome wrestling game in Rumble Roses XX.

If you played Rumble Roses on the PS2, you'll be immediately familiar with the characters presented here, because all the same ones are present and there actually aren't any new ones. Like the last game, there are dual versions of each character available, one good and one evil. In addition to that, each good and evil character has a "superstar" version that can be unlocked as you play. The superstar version wrestles similarly to the good or evil version of the character she represents, but with stronger moves and snazzier costumes.

As neat as the superstars are, they're still just variations on characters you've already seen multiple versions of. If you take away all the variables, you've really only got 11 unique characters to choose from, and again, they're all the same ones from the PS2 game.

That's just lazy. Speaking of laziness, Konami fixed one problem with the original Rumble Roses by axing the feature altogether, rather than trying to improve upon it. Rumble Roses had this ludicrous story mode that had individual storylines for each character. These storylines could be likened to the worst brand of wrestling fan fiction imaginable, with unfathomably bad voice acting.

It went from oddly amusing to completely insufferable in a short amount of time. So now there's no story mode at all. Instead of a proper story or career mode, what you get is a completely hands-off brand of single-player experience. You'll boot up and jump right into the game. You'll pick up a character and travel around this map area that shows different fight arenas, your locker room, and modes like exhibition and online play. Once you've got your character, you travel from fight to fight, building up your wrestler's popularity until you eventually get a title match.

Of course, you'll pretty much have to figure this out on your own. The game really doesn't provide any tangible feedback about how many matches you're supposed to fight to get a title shot. Even after you've maxed your popularity to the highest level, you don't just get a title shot right off the bat, so you might be a little confused about where you're supposed to go or what you're supposed to do.

After all that, you just pick another character, and repeat the whole process over again. Well, maybe less silly isn't a totally accurate description. That is a female ninja riding a giant bullfrog, afterall. At the very least, there is more fight variety to be had in Rumble Roses XX.

You've got basic singles, tag team, triple threat, handicap, and fatal four-way matches, as well as a few gimmick matches. The queen's match is a standard match with an ending stipulation: The loser will be humiliated in a fashion determined at the beginning of the match by the opponent. These stipulations include such dastardly humiliations as forcing the loser to play a particularly tough game of limbo, pushing the loser into a swimming pool, making him or her dance, or just having the loser pose sexily.

Of course, there's no actual work involved in this. Lists of record-breaking participants and preliminary game lineup unveiled; four next-gen console games expected so far. Xbox owners can now sample Konami's all-girl grappler, beef up multiplayer level selection in Rare's launch first-person shooter.

Ridge Racer, Winning Eleven lead list of Japanese-developed games for Microsoft's next-gen console; 37 Japanese publishers now on board. Konami announces three sports franchises will get next-gen treatment on Microsoft's forthcoming console. Japanese publisher and developer opts to expand existing series with non-game merch; little announced in way of next gen. You're Good to Go!

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